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Resonance: A Plague Tale Legacy Got Good Once I Could Finally Kick Dudes to Death

Resonance: A Plague Tale Legacy has a rough opening hours. I'm glad I stuck with it because Sophia's kick ability makes combat so much fun.

Resonance: A Plague Tale Legacy Got Good Once I Could Finally Kick Dudes to Death

Resonance: A Plague Tale Legacy's developers used music from A Plague Tale: Requiem during motion-capture sessions to help the cast get into the right mindset for emotional scenes. According to Anna Demetriou, the actor for the game's protagonist Sophia, the team would play the Requiem soundtrack to create a somber atmosphere. This helped the actors prepare for sadder and darker moments in the game.

The game's developers, including lead level designer Valérian Robert, lead writer Carol Ann Bañuls, and Demetriou, discussed the design process for the game's atmosphere and score at Gamescom. They revealed that the Requiem soundtrack was used as a reference point to maintain the "beating heart" of the Plague Tale DNA in the mocap room.

Asobo Studio is behind Resonance: A Plague Tale Legacy. The Polygon report seems unrelated, discussing the opening of a different game, 007 First Light.

Brief written by urgent.news from Polygon, TechRadar — 2 reports on this story. Machine-written — may contain errors; check the original before relying on it.

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