The Legend of Zelda: Ocarina of Time Remake Added Fast Travel Before Devs Decided It Never Needed It in the First Place
The Legend of Zelda producer Eiji Aonuma asked the Ocarina of Time remake team to add fast travel warp points throughout Hyrule, but it didn't take long for him to realize that was probably a bad idea.
The Legend of Zelda producer Eiji Aonuma, one of the franchise's most experienced developers, asked the Ocarina of Time remake team to add fast travel warp points throughout Hyrule. However, it didn't take long for him to realize that adding those warp points might be a bad idea. Aonuma mentioned this as part of an Ask the Developer interview shared by Nintendo.
The fast-travel option was eventually removed from the game, and it seems Nintendo got it right the first time, preserving the moments of discovery that make up the structure of the game. While the Switch 2 version of the game has introduced some changes, like a sprint feature and a dedicated jump button, the removal of fast travel shows that the development team cared deeply about maintaining the original game's essence. The Ocarina of Time remake is set to launch for Switch 2 on November 5.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
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