Nintendo Reveals Development Team Behind The Legend of Zelda: Ocarina of Time Remake
Nintendo has revealed the development team responsible for creating The Legend of Zelda: Ocarina of Time remake.
Nintendo has disclosed the development squad behind the forthcoming remake of The Legend of Zelda: Ocarina of Time. As is customary with the company, Nintendo has traditionally kept its inner workings discreet, particularly for its flagship titles. However, they did a brief glimpse into the inner circle during an Ask the Developer Q&A session.
Fans have been speculating about the identity of the team behind this Switch 2 reimagining of a legendary game ever since its announcement. Although some believed it might be Monolith Soft, the developers of the Xenoblade series, the interview revealed that it is Nintendo's Entertainment Planning & Development (EDP) Production Group No. 3 that is spearheading the project.
The core team, featuring franchise producer Eiji Aonuma and series directing veteran Hidemaro Fujibayashi, is joined by EDP Production Group No. 3 members HokWai Ng, Aya Shida, Hiroki Taguchi, and Masato Ohashi in the upcoming interviews. This group is essentially the same team that has been responsible for most The Legend of Zelda projects over the past 30 years.
For long-time fans who have been apprehensive about the Switch 2 version potentially compromising the original's reputation, rest assured that it was handled by seasoned professionals. While it is possible that a different team may have contributed as a support developer, the complete roster of team members is likely to be disclosed closer to the game's release on November 5 for the Switch 2.
Despite the team's familiarity with the source material, they were encouraged to make necessary changes they felt were essential. Eiji Aonuma noted that he aimed to let the development team make the game their own, while still providing guidance. Hidemaro Fujibayashi emphasized the importance of having a clear outline for what would and wouldn't change from the original Nintendo 64 version.
The team's familiarity with both the original and recent 3D Legend of Zelda games allowed them to explore various design possibilities, and they remain nervous about how fans will receive the remake.
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