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"I want room to make a wrong turn": Following Samson dev's bankruptcy, its founder is considering how AI might factor into new studio plans

Over the weekend, Swedish reports revealed that Samson studio Liquid Swords have gone bankrupt less than a year after releasing their debut crimebrawler. Founder and former Just Cause lead Christofer Sundberg subsequently confirmed that Liquid Swords are headed for closure. However, he was also quick to make clear that he won't be disappearing from game development, announcing plans to form a new…

"I want room to make a wrong turn": Following Samson dev's bankruptcy, its founder is considering how AI might factor into new studio plans

According to Swedish reports, the Swedish studio Liquid Swords, formerly known as Samson studio, has filed for bankruptcy just over a year after launching its debut crimebrawler. The studio's founder and former lead of Just Cause, Christofer Sundberg, announced that Liquid Swords would be closing its doors. However, Sundberg clarified that he wouldn't be stepping away from game development, as he plans to form a new studio.

He expressed that this new venture would be built with the current market in mind, focusing on a solid foundation and business decisions to ensure the games and people involved have the opportunity to succeed. Sundberg shared his thoughts on how the new studio might approach development, emphasizing the importance of having room to make mistakes, learn from them, and continue moving forward without jeopardizing the entire company.

He also mentioned using generative AI to assist with prototyping, repetitive tasks, and testing, but stressed that the studio would not rely solely on AI to save money or rush development, as AI is costly and cutting corners in game development often leads to negative consequences. Sundberg expressed his optimism about AI but believed that it should be used judiciously, with knowledgeable individuals determining when it can be beneficial and when to discontinue its use.

He encouraged more open discussions within the industry about the proper application of AI in game development.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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