AI game clones are making indie developers afraid to show their work
Delayed Steam Next Fest demo is a sign of a growing problem for indie devs.
The video game industry, from its inception, has seen developers emulate existing titles, varying in the degree of novelty and subject to differing levels of regulation from gaming platforms. Recently, however, the advent of artificial intelligence coding tools has streamlined the cloning process to such an extent that many developers are now exercising considerable caution when sharing their preliminary work publicly.
Developer Alliance Arts recently underscored this phenomenon, postponing the debut of a scheduled public demonstration for their demonic-themed drinking game, Drunken Goddess Reflex. Scheduled for release concurrently with the launch of Steam Next Fest, the game's developers expressed apprehensions on social media regarding the potential misuse of their demo's content.
In a post on social media on Friday evening, the Alliance Arts team acknowledged not only streaming restrictions but also the worry that the demo’s content could be swiftly replicated or imitated using AI or related tools, possibly leading to releases prior to their own.
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