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Modder injects leaked DLSS 5 4x Multipass on 1996 Quake

Ukrainian modder puts DLSS 5 over the original Quake, and the results are not impressive compared to the RTX Quake mod.

Modder injects leaked DLSS 5 4x Multipass on 1996 Quake

A Ukrainian DLSS 5 experimenter, Valery Kryzhanovsky, has tested the original Quake game using the 4x Multipass technique. The experiment, conducted through post-processing with ReShade in DOSBox, resulted in subpar visuals. This is not the first time Valery has attempted to apply DLSS 5 to games not designed for it, including 2D titles like Duke Nukem and Pac-Man.

However, this attempt on Quake, considered the first true 3D FPS, produced noticeable darkening and a lack of clarity. The experimenter attributes this to the sparse distribution of light sources and highlights in the game. Despite this, the experiment highlights the potential of DLSS 5 to enhance even older games, and Nvidia has recently improved the performance of its DLSS 5 model by 2x while reducing its memory footprint by 24%.

Written by urgent.news from Tom's Hardware's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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