Capcom plans to evolve RE Engine into an "AI-generation game engine"
Capcom wants to transform its in-house RE Engine into what it's calling an "AI-generation game engine". Read more
Capcom aims to evolve its in-house game engine, the RE Engine, into an AI-generation system. At the Capcom Open Conference RE:2026, programmer Satoshi Ishida revealed the plans during the REX Project overhaul. The RE Engine, developed since 2014 and featured in over 30 Capcom titles, has faced challenges due to increasing game scope and data volume, the engine's use by 2,000+ developers, and the need to incorporate AI into the development pipeline.
To address these issues, Capcom plans to integrate new systems such as RE:Dox (data processing standardization), RE:UI (development tool acceleration), RE:Log (logging system upgrade), RE:Flows (visual scripting tool), and RE:Runtime (optimized runtime core). Ishida aims to create an engine where AI can understand and generate code, run automated tests, and support development, envisioning a future where teams collaborate with AI.
Capcom has already open-sourced some technology to aid AI training, aligning with its June statement emphasizing efficiency gains while maintaining human creativity. Monster Hunter Wilds, with its upcoming Switch 2 port and free DLC updates, will release on December 4th.
Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
This story
This is one outlet's version. Read the fullest account.