Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine — ‘Our Goal Is a Future Where We Create Games Together With AI’
Resident Evil and Street Fighter developer Capcom revealed some big changes coming to its RE Engine, which they plan to gradually improve and transform into an "AI-generation game engine."
Capcom, the developer behind Resident Evil and Street Fighter, has announced plans to transform its RE Engine into an AI-generation game engine. This transformation will be achieved through a multi-step improvement project called REX, which aims to address three major issues in game development: time consumption, ease of use, and the integration of AI technology.
At a tech conference called Capcom Open Conference RE: 2026, Capcom revealed that REX will improve game development efficiency, performance, tools, quality assurance, and more. Capcom plans to gradually add these improvements to the RE Engine, rather than starting from scratch. The engine will be unified under the world's most common programming language, making it easier for humans and AI to understand.
Capcom's long-term goal is to create a future where they "create games together with AI," using artificial intelligence to optimize certain processes and improve game development efficiency. However, the company has ruled out generating assets or artworks wholesale using AI, stating that they will not implement AI-generated assets into their games.
This announcement comes after Resident Evil executive producer Jun Takeuchi revealed plans to prepare the series for modern games, developing them on "two tracks." This year, Capcom has released three critically-acclaimed titles, including Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword, alongside two movie adaptations.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.