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Wolverine's Narrative Director Explains Why Logan Needed to be a Short King in the Game

Wolverine's narrative director, Walt Williams, opened up about why it was important to him that Logan was made to be significantly shorter than his hulking counterpart, Sabretooth, and why the emotional aspect of their relationship was essential to portray in the game.

Wolverine's Narrative Director Explains Why Logan Needed to be a Short King in the Game

Insomniac's Wolverine director Walt Williams shared insights into why the game's Wolverine is significantly shorter than the towering Sabretooth, emphasizing the emotional depth required for both characters. He explained that anger and rage are responses to feelings of loss or emptiness, and accurately portraying Logan's complex emotional journey necessitated a similar depth in Sabretooth's character as well.

Despite being a darker reflection of Logan, Sabretooth must also experience yearning, tenderness, and loss, which often manifest in destructive ways. The narrative director praised their character department for bringing the height difference between the two mutants to life, as Logan stands at five feet three inches while Sabretooth reaches six feet six inches in the game.

This change stays true to the source material, with comic versions showcasing a six-inch height difference. In-game, developers had to adjust sightlines to accommodate actor Liam McIntyre's six-foot-one stature, ensuring proper visual representation of the height disparity.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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