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Diablo 5 will 'take a somewhat different approach' to Diablo 4's monster level scaling so your character feels noticeably stronger as you progress

Blizzard wants leveling up and finding new items to have an immediate impact on combat.

Diablo 5 will 'take a somewhat different approach' to Diablo 4's monster level scaling so your character feels noticeably stronger as you progress

Blizzard's upcoming action RPG, Diablo 5, is set to take a different approach to monster level scaling compared to its predecessors, Diablo 4 and 3. Director Joe Shely hinted at this during a recent interview with PC Gamer, saying that the team is still deciding how to handle it. In previous Diablo games, enemies would increase in difficulty as your character levels up.

This approach, while ensuring a consistent challenge, was met with criticism from players who missed the moment their character felt significantly stronger than their foes. Diablo 5 will return to procedurally-generated areas, ensuring each dungeon or open-world zone feels unique. Shely emphasized that Diablo is about your character's progression, and when monsters scale up automatically, it can diminish the sense of power.

He explained that when your character fills their experience bar and becomes stronger, the monsters should also feel more formidable. This approach, he believes, is crucial to the Diablo experience. The game is set in a post-apocalyptic world, with a focus on the player's journey to save Sanctuary from the demon lord. Blizzard plans to share regular updates about the game's development in the coming year, inviting feedback throughout the process.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at pcgamer.com →

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