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Making a game for the GBA and PC from the same codebase

The author is creating a game called Eridin that will be available on both the Game Boy Advance (GBA) and personal computers (PC). This approach came about after experiencing difficulties with printing the custom cards used in e-reader games. The author is writing the game in C using DevKitPro and libtonc for the GBA and SDL2 for the PC.

The engine for both platforms is being built using an API layer inspired by the e-reader's API. The PC version will have higher quality visuals, smoother animations, and optional frame rate adjustments compared to the GBA version. The author remains optimistic about resolving the printing issues and is actively posting updates about the game's progress on Bluesky.

Written by urgent.news from Lobsters's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at mattgreer.dev →

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