CD Projekt CEO reveals why the company decided to use Unreal Engine for The Witcher 4
The next chapter in The Witcher's fantasy saga won't run on CD Projekt's proprietary graphics engine. According to the company's co-CEO, that decision was actually made years ago, and it's expected to pave the way for more frequent releases in the saga going forward. Read Entire Article
CD Projekt Red's CEO, Michał Nowakowski, revealed the studio's decision to adopt Unreal Engine 5 for their upcoming open-world RPG, The Witcher 4, in a recent interview. Nowakowski explained that the move was made years ago, not as a response to Cyberpunk 2077's troubled launch, which he emphasized was unrelated to their engine choice.
The revelation came after witnessing Unreal Engine 5's capabilities in Epic's Matrix Awakens tech demo. CD Projekt's co-CEO added that the company has been using their proprietary REDengine for over a decade, but Epic's technology provided them with deeper access to the engine's underlying features. This partnership allows CD Projekt Red to customize and fine-tune the engine for their own identity, ensuring that The Witcher 4 and future projects will stand out.
Nowakowski stressed that The Witcher 4 won't resemble a "generic" UE5 game, emphasizing the studio's commitment to creating distinct experiences. Additionally, the company is working on a remaster for The Witcher 3: Wild Hunt, which remains a standout title, along with a major new story expansion.
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