Some of WoW's hardest dungeons and raids have gotten just a bit easier—that's on purpose, developers say
World of Warcraft developers are making some subtle adjustments to dungeons and raids to help players tackle its more challenging content. This includes increased participation overall and a better balance of tanks, healers, and damage dealers, according to Paul Kubit, the associate game director in charge of the Midnight expansion.
In Mythic Plus mode, the team made the difficulty just a bit easier to obtain mythic-level rewards from the weekly vault. Players often struggle with the high level of responsibility as tanks or healers, and reduced difficulty for weekly vault filler keys might help alleviate those stresses. Developers also introduced new one-boss Mythic raid instances, called Lairs, which allow for variable group sizes and can be completed with strangers. This change comes as part of the 12.1 patch and may lead to more difficult Lairs in the future.
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