Nvidia tech behind PUBG's genAI team mates will let folks chat to creature-collecting RPG Aniimo's not-Pokemon next year
Alongside releasing Ray Reconstruction for DLSS 4.5 , Nvidia have announced that their ACE tech best known for powering PUBG: Battlegrounds ' generative AI team mates will be coming to another game early next year. Said game is Aniimo, a creature-catching open-world RPG from Chinese devs Pawprint Studio, which looks to be following the legally distict Pokemon-like formula established by the likes…
Nvidia has unveiled plans to bring its ACE technology, which powers the generative AI teammates in PUBG: Battlegrounds, to the upcoming open-world creature-catching RPG Aniimo. This move is set to launch early next year in 2027, according to Nvidia senior product marketing manager Ike Nnoli. The new feature will enable players to engage in natural conversations with their creatures, teach them new skills such as crafting and mining, and explore their distinct personalities.
Unlike NPC AI in PUBG, Aniimo's ACE-powered creatures will have their responses carefully controlled by developers through action and response guardrails and model instructions. In the game's early development, Aniimo's creatures will primarily be available for crafting, mining, and resource gathering at the player's home base. They will be able to respond with specific actions and emojis.
The AI chatbot-like interaction with Aniimo's creatures is expected to be a familiar experience akin to AI-powered Nintendogs, rather than a fully voiced interaction.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.