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Rust SIMD Just Came to the GPU — and It Changes How We Think About Parallel Programming

For decades, GPU programming has meant one of two things: writing CUDA kernels in C++ or wrestling with OpenCL. Both require you to think in a fundamentally different paradigm than CPU programming.

  • Rust SIMD now works natively on GPUs, bridging decades-long programming gap
  • VectorWare's GPU runtime enables SIMD code to run without modifications
  • Same Rust code can run on x86 CPUs, ARM devices, and GPUs with single codebase

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