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BioWare veteran says Baldur's Gate 3 was such a great sequel because it didn't try to be too much like Baldur's Gate 2

Mark Darrah thinks Larian succeeded because it wasn't afraid to do its own thing.

BioWare veteran says Baldur's Gate 3 was such a great sequel because it didn't try to be too much like Baldur's Gate 2

Mark Darrah, a veteran programmer at BioWare, has recently shared his insights on why Baldur's Gate 3 succeeded as a sequel. Darrah, who has worked on numerous RPGs including the original Baldur's Gate, Baldur's Gate 2, Neverwinter Nights, and Dragon Age, believes that the upcoming sequel's success is due to Larian Studios' decision to put their own stamp on the game.

He notes that while games like Obsidian's Pillars of Eternity excel in capturing the spirit of Infinity Engine games, these adaptations can be limiting. Darrah explains that Larian Studios, however, have managed to blend the essence of Baldur's Gate 1 and 2 with their own Divinity game influences, making Baldur's Gate 3 a true sequel that respects the legacy while also adapting to the evolution of the RPG genre over the past two decades.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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