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Big Walk patch addresses voice volume complaints with restraint: 'We consider it an important part of the game's design that you can only hear players who are close to you'

A new update "makes quiet voices louder overall," but doesn't let you hear players from farther away.

Big Walk patch addresses voice volume complaints with restraint: 'We consider it an important part of the game's design that you can only hear players who are close to you'

Recently released patch for puzzle game Big Walk aims to address complaints about the volume of proximity voice chat, according to developer House House. The studio has successfully increased the volume of quiet microphone setups without changing the distance at which voices carry or allowing separate adjustments for voice and background audio levels.

The change makes players with quiet microphone setups louder overall, making it more comfortable to talk at medium distances. However, the game's specific distance at which voices drop off remains unchanged and considered an essential part of the game's design. The studio, a small team, will carefully consider further changes based on feedback, stating today's patch as the most important fix regarding voice volume.

Review of Big Walk will be forthcoming, with the author noting that it's a lot of fun and they haven't encountered issues with voice volume during their initial playthrough.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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