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Big Walk's voice chat volume issue has been resolved with its latest patch, but House House are sticking to their guns on its overall design

We've all been there. You're out on a hike with some friends, solving some abstract puzzles for a purpose that's not immediately clear, when you get two feet away from your pals and they're as quiet as a dormouse. Or at least, that's been the case for a bunch of folks playing Big Walk , Untitled Goose Game studio House House's latest, as the secret Predator game's approach to proximity chat has…

Big Walk's voice chat volume issue has been resolved with its latest patch, but House House are sticking to their guns on its overall design

Big Walk, a puzzle game developed by House House, had an issue with its proximity voice chat volume being too quiet for some players. The game's design intentionally limits the distance that voices can carry, requiring players to communicate in other ways such as using radios, arm signals, notes, and signs.

A patch has been released to address the volume issue, specifically helping players with quiet microphone setups. According to PC Gamer, the patch makes quiet voices louder overall, both up close and at a medium distance, making it easier for players to communicate.

However, the patch does not change the distance at which voices drop off, maintaining the game's intended design. House House considers this limited voice range an important part of the game's dynamics, as reported by PC Gamer.

Brief written by urgent.news from Rock Paper Shotgun, PC Gamer — 2 reports on this story. Machine-written — may contain errors; check the original before relying on it.

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