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Former Bethesda lead artist is looking forward to Fallout 3's remaster because the game they released was '100% not what we intended, and it was very, very constrained'

Former Bethesda lead artist is looking forward to Fallout 3's remaster because the game they released was '100% not what we intended, and it was very, very constrained'

Former Bethesda lead artist Nate Purkeypile is anticipating the remaster of Fallout 3 with enthusiasm. During his time at Bethesda, he worked on several games including Fallout 3, Skyrim, Fallout 4, and Starfield. Purkeypile expressed his excitement about the remaster, stating that the original release was "very, very constrained" and not what the team had intended.

He mentioned that one of the limitations they faced was the limited number of lights they could place due to technical constraints. Although the concept art of Fallout 3 is a tantalizing glimpse of what could have been, Purkeypile believes that extending the draw distance to better showcase the scale of the Commonwealth Wasteland would be a significant improvement.

He also supports remasters that go beyond mere updates, citing recent Resident Evil remakes as examples of more substantial improvements. Purkeypile prefers modern remasters that offer more substantial enhancements rather than superficial changes such as enlarged textures or sharpen filters.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — it may contain errors, so check the original before relying on it.

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