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Azure CTO pastes Doom into Paint one frame at a time

It computes nothing, renders everything, and even has sound

Azure CTO pastes Doom into Paint one frame at a time

Microsoft Azure CTO Mark Russinovich demonstrated that even when working on cloud technology, he still finds time to have fun with older software. The result is called "MS Paint Doom" or "DoomPaint," a project that uses Microsoft Paint as a monitor for Doom. Russinovich explained that Microsoft Paint does not compute anything, but instead, it merely serves as a place to paste the game from the Windows clipboard.

The project was a result of a spare-time experiment, and while it may be pointless, it is enjoyable. Doom still runs in the background, and the framerate may not be fluid, but the important thing is that it works. The game sounds were also played back. Russinovich used Claude, a language model, to help him whip up the code. He acknowledged that this is not a serious research project but rather a fun experiment.

This was not the first time Microsoft Paint had been used to display Doom, but his version sends the entire frame through the Windows clipboard as a Device Independent Bitmap (DIB) and onto the canvas.

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