Microsoft Paint used as a 'monitor' to run Doom at up to 35 fps, project released by firm's Azure CTO — runs actual Doom engine and loads real shareware DOOM1.WAD
DoomPaint stands out from the Doom crowd as it has been developed by Microsoft's Azure CTO and because it runs using MS Paint as the viewport for in-game action.
Microsoft Azure CTO Mark Russinovich has developed a unique project called DoomPaint, which runs the actual original shareware Doom game using Microsoft Paint as the monitor or viewport for in-game action. The project leverages an OLE clipboard hack to achieve a frame rate of up to 35 FPS, although it may sometimes be described as "spreadsheet-tier" by the author.
DoomPaint runs the real shareware DOOM1.WAD with the BSD-licensed Freedoom WADs covering episodes that were not included in the original release. The game renders headlessly and the frames are placed on the Windows clipboard and pasted into Paint's canvas as a genuine document edit. Russinovich, who has been with Microsoft since 2006 and is known for his work on SysInternals and Azure, started this project in his spare time, demonstrating the dedication of dedicated coding and computer enthusiasts.
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Also reported by 3 other outlets
- Azure CTO Pastes Doom Into Paint One Frame At a Time tech.slashdot.org
- Azure CTO pastes Doom into Paint one frame at a time theregister.com
- Doom now "runs" in Microsoft Paint thanks to a wildly inventive clipboard trick techspot.com