Azure CTO Pastes Doom Into Paint One Frame At a Time
Microsoft Azure CTO Mark Russinovich used Claude to build a gloriously impractical setup that runs Doom in the background and pastes each rendered frame into Microsoft Paint through the Windows clipboard. The project is referred to as "DoomPaint" or "MS Paint Doom" on GitHub. The Register reports: To be clear, Microsoft Paint isn't doing anything other than serving as a place to paste from the…
Microsoft Azure CTO Mark Russinovich has crafted a whimsical project titled "DoomPaint" or "MS Paint Doom." The project utilizes Claude to execute Doom in the background while transferring each rendered frame to Microsoft Paint via the Windows clipboard. According to The Register, Microsoft Paint's role is limited to serving as a receptacle for the game's output.
ViZdoom is responsible for running the Doom .wad file and generating the visuals. A low-level keyboard hook intercepts and disregards game inputs when Paint is the active window. The game's sound effects are sourced from the game engine itself. In a LinkedIn post, Russinovich humorously compared his current toolset to Fable 5, stating he finds it superior to Opus 4.8.
The project, while a fun endeavor, is not a serious research initiative, as Russinovich clarified. He emphasized that Microsoft Paint neither computes nor processes the game, which is the underlying jest.
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- Azure CTO pastes Doom into Paint one frame at a time theregister.com
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