8 Iconic Video Game Villains Who Were Actually Right the Whole Time
The best video game villains of all time had motives that, when you think about them, actually made a whole lot of sense.
1. In the game "Clair Obscur: Expedition 33," Renoir is depicted as two separate individuals - one painted and one real. The painted Renoir fights alongside the real Renoir, seeking to preserve the fantasy world ("Canvas") and its inhabitants, even if it means cutting down anyone who threatens it. Meanwhile, the real Renoir wants the Canvas to end entirely, allowing his lost family to heal in reality and stop grieving inside the fantasy.
2. In "BioShock," the underwater city Rapture, created by Andrew Ryan, was built on the promise that a man's success belongs to himself only. Ryan never changed his philosophy, even at the end when his death was imminent. However, his willingness to enforce it began to change when Frank Fontaine challenged him with a black market that outcompeted his own ADAM substance.
3. In "Knights of the Old Republic 2," Kreia is a mentor who claims to have a more accurate understanding of the Force than the Jedi and Sith. Her argument for detachment or eager pursuit of the Force's power is convincing, but her actions, such as siphoning Force energy from her companions without their consent, are troubling and reminiscent of her earlier plan for the Jedi order.
4. In "Shadowbringers," Emet-Selch believes that one apocalypse can be undone by causing a smaller one. He admits to the flaws in his plan but defends his idea, even joking about the extinction he is causing. However, his plan involves triggering calamities that kill real people in Eorzea, trading the lives of the present for the existence of a civilization that has been dead for thousands of years.
5. In "Dragon Age: Inquisition," Solas poses as an innocent elven apostate mage. However, he is actually Fen'Harel, the Dread Wolf of elven legend. Solas created the Veil that separates the physical world of Thedas from the spirit realm to end a war between ancient elven gods. This worked, but it also cut his people off from their own immortality, leaving them doomed to a fall their descendants can't even remember. Despite his sorrow over his actions, does feeling remorse remove his guilt?
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