Urgent.News

What's breaking now, across thousands of outlets.

Tech

Slay the Spire 2's "biggest" beta patch yet adds its first new early access and foolish character, two game modes, and more tweaks than you can shake a stick at

Hark! A new Slay the Spire 2 patch is here! Or, well, it is if you're someone who's trying out the beta branches of the game. If you're not, it might be worth trying out, as Mega Crit say this is their biggest patch for the game so far, with "some really impactful bits of content that will require lots of testing before they reach the main branch." Read more

Slay the Spire 2's "biggest" beta patch yet adds its first new early access and foolish character, two game modes, and more tweaks than you can shake a stick at

Mega Crit has released a significant Slay the Spire 2 patch for the game's beta branches, with a host of impactful content that will need extensive testing before reaching the main branch. This update introduces The Fool, a whimsical new character in Early Access. The Fool is a humorous bow-wielding musician who must navigate the Spire and players must work out strategies and storylines for the character.

The update also brings two new game modes: Blitz and Dread. Blitz is a fast-paced, chaotic deckbuilding mode with no map and no importance of Gold, while Dread is a tough difficulty mode for characters who have reached Ascension 10, with stronger bosses, enemy buffs, and more curses. Additionally, several balance tweaks and quality of life improvements have been made, including earlier rest sites, new events in Underdocks and Acts 2 and 3, and improved controller navigation.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at rockpapershotgun.com →

More in Tech

Build once, run on any agent: A practical guide to agent skills

Agent skills capture repeatable engineering work in files teams can review and reuse, while tools, project context, and permissions remain specific to the host that runs them.

  • Agent skills are versioned directories with a SKILL.md file
  • Skills should have a clear job, input, and output
  • Use manifests to describe project details for portability

More from Thursday 12 November →