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WoW: Forever Boosts Dungeon XP As Blizzard Struggles to Get Leveling Balance Right

Blizzard has increased experience from killing monsters in dungeons in World of Warcraft: Forever as it tries to balance leveling

WoW: Forever Boosts Dungeon XP As Blizzard Struggles to Get Leveling Balance Right

Blizzard has taken a step to encourage players to spend more time exploring the open world in World of Warcraft: Forever. On Sunday, the company rolled out a hotfix that increased experience points (XP) awarded for defeating monsters in dungeons by 50%. This move comes after players expressed dissatisfaction with dungeons being less rewarding compared to open-world questing.

Blizzard has been grappling with the challenge of balancing the leveling process in WoW: Forever, aiming for a faster and smoother experience than the classic WoW version, while still maintaining the significance of reaching level 60. Initially, when the beta phase began, XP from killing monsters in dungeons was significantly reduced compared to WoW Classic, while dungeon quest XP was dramatically increased.

However, this led to a situation where dungeons were perceived to be too easy to run, prompting Blizzard to further nerf dungeon quest XP during the beta. The backlash from players led to this latest adjustment, likely implemented after observing the low player participation in dungeons during the game's launch weekend. While players have generally welcomed this change, they have criticized Blizzard for frequently changing its approach and making overcorrections.

The boost in XP will undoubtedly accelerate the leveling process, but this is just one of several potential changes Blizzard may introduce in response to player feedback.

Written by urgent.news from Polygon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at polygon.com →

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