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How Wuthering Waves Drives the Next Evolution of Anime Action RPGs

Fast combat, fluid traversal and Resonators who fight like themselves: how Wuthering Waves keeps raising the bar for anime action RPGs.

How Wuthering Waves Drives the Next Evolution of Anime Action RPGs

In May 2024, Wuthering Waves entered the crowded market of open-world anime action RPGs. However, Version 3.7, Prism's Illusion, Heart's Illumination, released on September 30, 2026, elevated the game and set the standard for the genre. The foundation of this reputation rests on four pillars: fast-paced combat, fluid movement and exploration, evolving environments, and compelling character presentation. Each pillar supports the others and connects to the story.

When players first enter Solaris-3, they find that each Resonator can be classified as a Sword, Broadblade, Pistols, Gauntlets, or Rectifier user. However, most of them employ a unique fighting style that sets them apart. For instance, Roccia, a Gauntlets user, teams up with Pero, a mysterious magic box that serves as both prop and partner. Aemeath, a Sword user, transforms into a mech form rooted in her past as an Exostrider Synchronist, integrating the two combat styles through Sync Strike: Armament Merge.

The combat system allows players to dodge, counter, use Echo Skills, manage each Resonator's Forte Circuit, and switch characters during a combo. Concerto Energy, when activated, enables a smooth transition between a character's Outro Skill and the next character's Intro Skill. This system rewards technical play and optimized strategies, making combat challenging for experienced players.

Presentation is crucial due to the rapid pace of combat. Clear enemy wind-ups, distinctive intro animations, impact pauses, soundtrack, and camera movements all contribute to a visually appealing and understandable experience. Hsin's transformations between Answering Form and Illumining Form showcase the balance between spectacle and mechanical decision-making. The attack style reveals a character's personality, whether it's Roccia's acrobatic flips and showy gestures or Aemeath's singing and mech form.

Wuthering Waves' traversal system enhances the environment, which was already designed to be enjoyable for movement. Features like sprinting, wall-running, climbing, gliding, and grapple were expanded through updates, adding flight, transportation Gondolas, and the Expedition Motorbike. These additions make exploration seamless and enjoyable, turning the journey into fun rather than a barrier between destinations.

The interconnected spaces, such as Rinascita's canals, bridges, and rooftops, encourage players to explore and understand the environment through movement. This comprehensive design approach considers the player experience as a whole, ensuring traversal and environment complement each other and create an immersive world for players to enjoy.

Written by urgent.news from Polygon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at polygon.com →

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