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‘Even if Someone Does Get It Running on PC, That’s Not Going To Be a Good Experience’ – Why AI Cloning Won’t Sink GTA 6’s Launch, but Could Reshape Game Development

Will AI-made PC ports impact GTA 6's launch? The experts say no, but vibe-coding is here to reshape the games industry as we know it.

‘Even if Someone Does Get It Running on PC, That’s Not Going To Be a Good Experience’ – Why AI Cloning Won’t Sink GTA 6’s Launch, but Could Reshape Game Development

A new era of agentic AI coding tools has sparked a wave of mash-ups and ports that have dominated headlines over the past six weeks. While some view this as a remarkable technological breakthrough, others see it as the beginning of a decline in gaming quality. This uncertainty becomes more intense due to sensitive topics like AI ethics, game preservation, industry layoffs, and the end of disc-based game ownership.

Nightdive Studios' Stephen Kick, who has experience in porting and reverse engineering games, believes that AI can help developers edit and enhance existing games. However, he fears that this technology could lead to a shift in game ownership, where players stream games rather than own them. This could have significant implications for Rockstar and Take-Two Interactive, who have a lot to lose from a potential PC version of GTA 6.

Former Rockstar North technical director Obbe Vermeij expressed concerns about AI potentially transforming the PS5 version of GTA 6 into a PC version, which might not meet the same quality standards. However, Omdia's senior analysts, James McWhirter and Liam Deane, believe that AI won't significantly impact GTA 6's launch in the near future. They argue that the technology is still too early to disrupt the game's market launch.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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