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Speedrunners Already Breaking The Legend of Zelda: Ocarina of Time's Remake

The addition of jumping to The Legend of Zelda: Ocarina of Time has enabled a new speedrunning trick

Speedrunners Already Breaking The Legend of Zelda: Ocarina of Time's Remake

Speedrunners have been exploring the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time, uncovering innovative tactics made possible by the game's new jumping mechanic. This addition, introduced by Nintendo, allows for a glitched super jump called actor jumping, which can be performed using specific aimable tools. To execute this trick, players must locate a movable object in the game, such as a chest or tombstone, stand on it, shoot, press the lock-on button (ZL by default), and jump immediately after the animation ends.

This enables Link to reach greater heights than intended, allowing him to skip large portions of the game when timed correctly, particularly when using the hookshot. Despite Nintendo's lack of patching the trick, the speedrunning community is actively utilizing it, discovering it just days after the game's launch. While some other speedrunning techniques in the remake are more complex, actor jumps are notably simple to execute.

Nintendo's decision to incorporate jumping into Ocarina of Time may not have anticipated such disruptive consequences, but the emergence of this and other potential tricks promises exciting developments in speedrunning and the ongoing relationship between players and the game.

Written by urgent.news from Polygon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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