Sega Amusements Shares New House Of The Dead Reawakened Details
アーケードVRの新作発表から見える、自宅Questで「視覚システムをリファクタリング」すること セガアミューズメントが『House of the Dead: Reawakened』の詳細とプレイ映像を公開した。往年のガンシューティングがVRアーケードで蘇り、ロケーションベースVRエンターテインメントの進化を感じさせる。巨大筐体、専用コントローラー、物理フィードバック——アーケードだからこそ実現できる没入感だ。 このニュースを見て、エンジニアとしてつい考えてしまう。「同じSnapdragon XR2 Gen 2、同じスタンドアロンアーキテクチャ、同じMeta Questプラットフォーム上で、エンタメ以外に何を構築できるか?」と。 そこに登場するのが AmblyoPunch Seven Sportz開発、Meta Questネイティブの弱視(lazy…
Sega Amusements has unveiled new details for the VR adaptation of the classic game "House of the Dead: Reawakened". This title brings a new era of location-based VR entertainment, featuring massive cabinets, dedicated controllers, and physical feedback to create an immersive experience.
The development team highlights the potential for building entertainment experiences beyond gaming on the Meta Quest platform, utilizing the same Snapdragon XR2 Gen 2 hardware and standalone architecture. The standout innovation is AmblyoPunch Seven Sportz, a vision training game for lazy eye users developed for Meta Quest.
The game leverages Unity 2022 LTS + Universal Render Pipeline (URP) to create a rendering pipeline that incorporates insights from visual perception science. It features a four-stage program for amblyopia training, with dynamic blending of monocular and binocular rendering paths based on the user's visual profile. The DifficultyManager class controls the adaptative scaling of spawn rates and speeds according to performance gate metrics.
The design caters to various severity levels of amblyopia, ranging from mild to severe, adjusting target size, movement speed, and stage length accordingly. The game also offers a customizable mode for users to manually adjust between monocular, binocular, or fusion modes.
The development team emphasizes that AmblyoPunch is not a medical device but a tool for practicing visual coordination. With the guidance of professionals, it can maximize its value in enhancing visual perception. The article also invites developers to imagine the rendering path and state machine of this VR application, and for those with vision impairments, to appreciate the potential of adjusting their perception through code.
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