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Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011

Long waits between mainline entries in a series aren’t a new phenomenon, if perhaps a bit more common nowadays due to big games' ballooning development cycles. It took about 23 years for BioWare’s Baldur's Gate 2 to be followed up by Larian’s Baldur’s Gate 3 , though there were a decent amount of spin-offs and remasters peppered between the two. The wait for The Elder Scrolls 6 : Sentinel hasn’t…

Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011

The gap between Oblivion and Skyrim in the Elder Scrolls series was bridged by forward-thinking books about a murderous floating island, yet the anticipation for The Elder Scrolls 6 remains hampered by a world that has remained stagnant since its 2011 release. In the video game industry, long intermissions between mainline entries are not unusual, with notable examples such as the 23-year wait between BioWare's Baldur's Gate 2 and Larian's Baldur's Gate 3.

Despite the longer wait for Bethesda's TES VI, there is a sense of urgency to bring motion back to a world that has been frozen in time since the 201st year of the 4th era. This may be attributed to the author's age and a lack of personal experience with significant advancements in their favorite series, or perhaps it is the constant influx of new content through updates and live service passes that has altered expectations for regular progression in video game worlds.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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