Dungeons & Dragons’ World of Warcraft module might be perfect
I’ve never played World of Warcraft, but its Dungeons & Dragons’ expansion has me convinced it’s perfect.
Wizards of the Coast has released a World of Warcraft module for Dungeons & Dragons, a 256-page book detailing how to adapt the planet of Azeroth into a tabletop RPG. Universes Beyond, the company behind the book, has done a great job introducing their trading card game to newcomers, and they hope to do the same for D&D. Although the book focuses heavily on WoW elements, many new races, subclasses, monsters, and rules can fit into any campaign setting.
The expansion also includes some fan-favorite subclass refreshes, such as the Swashbuckler Rogue and Warrior of Mystic Brews. The new content costs $59.99, but third-party retailers may sell it for less during sales. While it might be less suitable for new Dungeon Masters, the expansion is excellent for both WoW fans and those who prefer isolated game worlds.
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