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World of Warcraft's D&D crossover is neat, but inconsistent—novel on one page, then shrugging and pointing to the PHB you already own on the next

What's old is new again.

World of Warcraft's D&D crossover is neat, but inconsistent—novel on one page, then shrugging and pointing to the PHB you already own on the next

World of Warcraft's crossover with Dungeons & Dragons has been released, but the sourcebook proves to be inconsistent. While the book contains cool character options, it often relies on the existing Player's Handbook for various aspects. For instance, races like Orcs and Dwarves are instructed to use the information from the PHB, rather than providing unique traits or mechanics.

The inconsistency extends to classes as well, with some receiving substantial additions and others left wanting. The balance of abilities, such as the Divine Shield spell, is also a concern, being overly powerful. Among the positive aspects, the gathering and crafting systems are praised for being more engaging and relevant to gameplay, offering a solution to D&D's crafting issues.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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