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"We're doing great," says id Software boss, despite losing "about half of our studio" amid devastating Xbox cuts

Iconic Doom and Quake developer id Software was among the most heavily impacted Microsoft-owned studios during Xbox CEO Asha Sharma's devastating business "reset" earlier this year, with around 136 employees reportedly losing their jobs. Read more

"We're doing great," says id Software boss, despite losing "about half of our studio" amid devastating Xbox cuts

Id Software co-studio director Marty Stratton expressed optimism about the state of the company following Microsoft's significant layoffs at Xbox. Despite around half of the studio being affected, Stratton stated, "We're doing great." He acknowledged the devastating impact of the cuts, which saw approximately 136 employees lose their jobs.

However, Stratton emphasized that the company was determined to remain viable, investing effort into maintaining viability across all aspects of their work, including game development and technology.

Stratton's remarks come in response to previous claims from id Software co-studio head Hugo Martin, who maintained the team size was comparable to when they developed Doom 2016. Additionally, id Tech, the engine powering all of id Software's games, was reportedly gutted by the layoffs. This engine, known for its performance and ability to produce visually impressive games with low system requirements, was heavily impacted.

Former programmer Chris Hays expressed the difficulty in creating another triple-A game with such a reduced team, suggesting the task was nearly impossible.

Despite the challenges, Stratton highlighted id Software's increased collaboration with MachineGames, the developers behind the Wolfenstein series and Indiana Jones and the Great Circle. Stratton acknowledged the strength of their partnership, stating that both teams are exceptionally talented and the collaboration is on an exciting path.

He also revealed that id Software is working on their next project, though its nature remains undisclosed. Meanwhile, MachineGames has expressed no plans to abandon the Wolfenstein franchise, hinting at a potential sequel to 2017's The New Colossus.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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