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Alien: Isolation 2 Devs Tease New Protagonist, Planet Setting, and 1979 Film Roots

IGN sat down with Creative Director Al Hope and Project Art Director Ana Sopikova to discuss why Alien: Isolation 2 took so long, how Ridley Scott's original 1979 movie continues to shape the game's design, and what fans can expect from this long-awaited return.

Alien: Isolation 2 Devs Tease New Protagonist, Planet Setting, and 1979 Film Roots

It has been a decade since the release of Alien: Isolation, which introduced players to the terrifying experience of being trapped with a Xenomorph. Creative Assembly is now set to return to the survival horror roots of the original game with Alien: Isolation 2, scheduled for release next year. At the Lucca Comics and Games Festival, Creative Director Al Hope and Project Art Director Ana Sopikova discussed the inspiration behind the sequel, the influence of Ridley Scott's 1979 movie, and the new protagonist, planet setting, and fresh opportunities for horror.

Both Hope and Sopikova emphasized the importance of staying true to the iconic 1979 film, incorporating elements such as the Haz Lab and the Xenomorph, while also pushing the boundaries of design and technology. The sequel will once again allow players to experience the terror of confronting the infamous creature in a new environment, told through the eyes of a new character, Amanda Ripley.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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