Stranger Than Heaven Features Optional “Cheats” to Make its Combat Easier
Stranger Than Heaven, the upcoming street-brawler from the creators of Yakuza and Like a Dragon, will offer optional in-game assists to make its challenging combat system more accessible, according to developer RGG Studio. The developer confirmed this during an interview at Gamescom Asia x Thailand Game Show 2026. In a recent hands-on experience, IGN's Michael Higham described the game's parry-based combat system as "demanding", emphasizing the need to closely observe attack animations for accurate timing and direction.
While this complexity may have initially been seen as a potential turn-off for fans of RRG Studio's more casual button-mashing games like Like a Dragon: Pirate Yakuza in Hawaii and Lost Judgment, the studio has introduced difficulty settings and support features to cater to a wider audience.
Hiroyuki Sakamoto, producer of Stranger Than Heaven, revealed that the team has fine-tuned the difficulty balance and control responsiveness based on player feedback. Additionally, the game will provide cheat items that increase health regeneration, ensuring players can complete the game even if they find the combat system challenging.
Sakamoto believes that these support features, combined with a lengthy tutorial phase, will help beginners enjoy the game's full story and side activities without mastering the combat mechanics. However, there is a catch to using these assist items – they appear as "handicap" items on screen, making it obvious to viewers that the player is relying on these features.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.