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Retroachivment on real PS2

Hi everyone! I like building all sorts of stuff, and I figured I'd share what I've been working on for the last two months. I think you might like this one. What it is, in short xeRAbora: RetroAchievements on a real PS2. No emulator. You play on the console, the achievements land in your RA account, and the TV flashes the moment one unlocks. The first release came out on August 26, there have…

RetroAchievements has been integrated into a real PlayStation 2 console, eliminating the need for emulators. Users can now play on the console and earn achievements that are recorded in their RA account, with the TV flashing when an achievement is unlocked. The first release of this project was on August 26, with regular updates leading to a stable version 1.0.0 on October 26.

The project can be played using original discs, USB sticks, HDDs, MX4SIO, or SD cards in an MMCE. The client supports multiple platforms including Windows, Linux (with Raspberry Pi included), macOS, and Android. The companion mode is designed for users who prefer to play on emulators. The project was inspired by the need to preserve old games without causing damage to discs and the desire to add achievements natively to the PS2.

The hardware runs a custom OPL build, while the PC runs the client, with all heavy logic residing in the client. The PS2 runs a custom OPL build, and the client fetches the achievement set from the RA server, running the achievement processing and syncing with the console. The achievement is then displayed on the TV, and the client provides various meta data regarding the console's performance. Future updates include support for ZSO images and an alternative to POPStarter for PS1.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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