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Masahiro Sakurai Shrugs Off AI Games as ‘Unprofitable Titles’ as Clones and Mods Boom

Super Smash Bros creator Masahiro Sakurai explained why the boom in AI-created games isn’t likely to create a lasting demand for such projects, comparing them to “low-quality goods” that could never compare to human-made titles like Shadow of the Colossus.

Masahiro Sakurai Shrugs Off AI Games as ‘Unprofitable Titles’ as Clones and Mods Boom

Super Smash Bros. developer Masahiro Sakurai has dismissed AI-generated games as "low-quality goods" that are unlikely to gain lasting demand. Speaking to Denfaminico Gamer, Sakurai noted that the surge of 19,000 games on Steam since 2010 will only continue to grow due to AI. However, he believes most of these titles will be unprofitable and simply reproduced versions of existing gameplay systems.

Simple puzzle games, like Needle in a Haystack Simulator, are particularly easy for AI to replicate, as artificial intelligence can only imitate what has come before and cannot generate original content. Sakurai also mentioned that while AI could potentially create works similar to the atmosphere of ICO or Shadow of the Colossus, it cannot replicate the unique artistic style of creators like Fumito Ueda.

In Sakurai's view, human creativity and the ability to forge a unique path will become increasingly important in the era of mass production and low-quality AI-generated games.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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