Tea House Area - Fencing, Pathways, Pond Area | UE5 Devlog
In this Life of Alex devlog, I continue building the tea house area at Kazuhara Resort in Unreal Engine 5. This update focuses on defining the space with fencing, adding stones along the pathways, and introducing a pond with a bridge and fencing around its edges. Piece by piece, the area is taking shape, with clearer routes through the garden and more detail surrounding the tea house. Join me as…
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