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AI Cloning Could Become the Biggest Threat to Video Game Playtests

ReVamp developer Digital Sun is limiting an upcoming playtest to combat AI cloning fears

AI Cloning Could Become the Biggest Threat to Video Game Playtests

During the Triple-i Initiative showcase, Digital Sun announced the public playtest for their upcoming Tower Defensevania, ReVamp. However, due to concerns over AI-generated clones being reverse-engineered and published before the original game, they have scaled back the playtest to a smaller, controlled version on Discord starting October 29.

The developer cited the risk of a large public build as being too great given the game's launch is still several months away. This reflects a troubling trend of games being cloned using AI and then published, potentially harming indie studios working on new projects. While the Discord playtest can still be accessed, there are no guarantees of accommodating demand.

Digital Sun hopes to open the public playtest around January, just two months before the game's scheduled release date of March 25. They are urging platforms to enhance protections for original work. The developer also called for platforms to strengthen protections of original work. ReVamp is a unique twist on the Castlevania formula, putting players in the role of Dracula protecting his castle.

Its art style resembles the recently released Castlevania: Belmont's Curse. However, recent AI-generated games have been criticized for being unstable builds, often not playable, with examples including skateboarding added to Call of Duty or Mario to Elden Ring. The rise of AI tools like Claude Opus 5.5, which allows users to reverse-engineer games, has exacerbated the issue.

Xbox has even launched a new Xbox Labs division to embrace this technology, despite not explicitly mentioning AI. This development raises concerns about the future of studios like Digital Sun in a landscape increasingly dominated by AI-generated content.

Written by urgent.news from Polygon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at polygon.com →

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