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Halo is the new Doom and most software will soon be effectively open source (by force or by choice)

Seven months ago I published “Source code is now a common good, and SaaS is mostly dead.” I argued that AI had collapsed the economic cost of clean-room reimplementation, that pure software expression was losing its scarcity, and that the SaaS model built on high-margin code would face an existential squeeze—except where real data moats or network effects remained. I was wrong about the timeline.…

Halo is evolving into the new Doom, emerging as a game that runs on virtually any platform thanks to collapsing barriers in software development. Within weeks, Halo: Combat Evolved has been ported to the Nintendo 64 and Dreamcast, as well as native PC, Linux, Android, and even browser versions. New and improved with expanded player counts, the ports showcase the power of decompilation and reverse-engineering tooling, which has matured rapidly.

Claude, an AI agent, assisted heavily in the coding process, while REA (Reverse Engineer Anything) has enabled coding agents to reverse-engineer applications, binaries, and websites, simplifying the path to independent reimplementation. Similarly, Adobe and Microsoft Office tools have seen early open-source versions, "ArtCraft" and "Craft", respectively, developed with assistance from AI agents.

While imperfect, these early versions demonstrate that skilled teams can reconstruct recognizable, runnable, file-compatible approximations of these high-margin software suites in mere weeks. The convergence of decompilation tooling, frontier models, and agentic workflows is driving a paradigm shift in software development, rendering the traditional licensing and proprietary format barriers increasingly irrelevant.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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