RimWorld drops Unity for its own in-house engine, says your saves still work, so do most mods, and the whole thing runs twice as fast
Which is quite the feat.
RimWorld, the popular sci-fi colony construction simulation, is undergoing a significant update. Ludeon Studios, the game's developers, have revealed that the game will be transitioning from Unity to their proprietary Waylith Engine in the upcoming update 1.7. According to Ludeon, this switch will not alter the game's appearance or gameplay, but will yield substantial performance enhancements, around 2-4 times faster.
The update promises quicker startup and load times, especially for games with extensive mod lists, as well as improvements in map and world generation, and overall tick rates. An example provided is a modpack of 1500 mods, which previously took 14 minutes to load, now finishing in just 6 minutes. The developers emphasize that despite the engine switch, most community mods will continue to function without issues.
Furthermore, players can transfer their saves from the previous version 1.6 to the new 1.7, ensuring no loss of progress during the update.
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