Dan Houser Was Surprised ‘How Angry Some People Were’ At Red Dead Redemption’s Iconic Ending
Dan Houser was surprised ‘how angry some people were’ at Red Dead Redemption’s iconic ending, and reveals how the decision was made.
The ending of Red Dead Redemption, released in 2010, remains a classic. Throughout dozens of hours of gameplay, players control John Marston, an outlaw seeking revenge against Dutch Van der Linde. However, Marston's story doesn't end peacefully. Instead, he's gunned down by soldiers at his family farm's barn, a unique twist in open-world games at the time.
Dan Houser, former VP of Rockstar and writer of Red Dead Redemption, discussed this decision with IGN as part of their IGN30 Icons Series. Houser and lead designer Christian Cantamessa both agreed on killing the protagonist, but Houser had concerns about the technical aspects. The nature of an open-world game meant that the story couldn't simply end after Marston's death, as players could explore other side content and potentially continue playing as Jack, John's son.
Houser pondered how Jack, only 16 years old for most of the game, could become an adult within the game's world and how the team could balance the story and technical aspects. Despite these challenges, Houser believed the decision was right, but was surprised by the negative reactions from some players. The final mission sees Jack seek revenge on the person responsible for John's death, a moment that strengthened the game's narrative.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.