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This Control-inspired action game set in a 'planet-scale alien mind' has one of the most stunning art styles I've seen this year

Studio Lifeforms' Etre is shaping up to be a visual feast.

This Control-inspired action game set in a 'planet-scale alien mind' has one of the most stunning art styles I've seen this year

Studio Lifeforms has revealed Etre, an upcoming action adventure game that boasts a truly mesmerizing art style. The game takes place on Orbis, a planet-scale alien mind on the brink of awakening. Players control Xyle, who arrives at this sentient cityscape in search of his soulmate Atel.

The visual design of Etre is inspired by 70s and 80s graphic novels, giving it a distinct and unique aesthetic. Comparatively, the game shares similarities with titles like Rez and Tetris Effect, but unlike those, Etre applies its aesthetics to a more grounded gameplay experience.

Remedy's Control serves as the primary inspiration for Etre's combat system, which is highly movement-based. The enemies players face are equally bizarre, including environmental anomalies and living geometry. While Etre's visuals are undeniably stunning, the combat in the few footage clips available appears a bit lackluster.

Etre's developers aim to balance the game's striking visuals with satisfying gameplay mechanics, ensuring that the game's beauty is matched by its tactile appeal. As of now, there is no release date announced for Etre, but it is expected to launch next year.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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