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My game has one mechanic, so I taught the NPCs to lie

My game has one verb: you name a price. That's it. O'BLOCK is a sneaker-flipping game set on a spoof of early-2010s Chicago. Buying and selling are the same move from opposite sides of the table. No combat, no crafting. So the haggling had to carry the whole game, and "pick a random number, say higher/lower" gets old in about four minutes. Here's what the buyers actually do under the hood (Rust,…

In <source 05963472-1ca>, a sneaker-flipping game called O BLOCK is introduced. The game revolves around a single mechanic: naming a price. It is set in a spoof of early-2010s Chicago and features no combat or crafting. To keep the haggling engaging, different types of NPCs were created with unique behaviors. Some NPCs mirror the buyer's offer, while others provide vague responses such as "Close," "Warm," or "Cold."

The most interesting NPC is the "Liar," which tells the buyer's offer in reverse, making it difficult for the player to decipher the truth. The game also includes "Fakes," which are sellers with lower limits than their actual value, but the game does not explicitly inform the player about this. The goal of the game is to sell to high-profile buyers such as Elon Tusk, Jeff Bozos, and Mark Zuckerbird.

The game is free on Steam, releasing on October 20, with support for English, Simplified Chinese, Japanese, and Korean languages. The developer encourages players to wishlist the game for updates and support.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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