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The sim writes the story — an unedited 11-minute session of a milsim RTT

Last week the first Open Ground video went up — 2 minutes of a village assault, cut tight. This week is the opposite: 11 minutes, unedited, menus and all . Because the point isn't polish — it's that nobody scripted a second of it. What the session produced, in order: A convoy escort through the mud The escorting tank sinks. The radio calls in — "We're out. Moving." — and the tank takes the truck…

Last week, the first Open Ground video debuted, showing a two-minute village assault, meticulously edited. This week, however, features a lengthy, unedited 11-minute session, menus and all, emphasizing the unscripted nature of the event. The session's sequence includes a convoy escort through mud, the escorting tank sinking, radio calls of "out, moving," vehicles getting stuck and being towed, an FPV drone ambush, and a village assault that fails before initially concluding.

Each element of the session is a result of the simulation's deterministic nature, with each soldier reacting uniquely based on factors like line of sight, suppression, morale, ammo, and wounds. The on-screen event log narrates the simulation's decisions, allowing for replaying the battle exactly, thus proving its genuine gameplay.

Open Ground is a real-time tactics game, similar to Close Combat, Combat Mission, Men of War, Call to Arms, and Sudden Strike 2. It features squad command as one, pause functionality, and adjustable time speed. Currently, the studio is crowdfunding the $100 Steam Direct fee to launch its Early Access wishlist page.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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