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The Witcher 3 Remastered's latest patch brings some bloomin' improvements to the game's bloom problems, amongst other lighting buffs

A dev's work is never done, and certainly not with a big ole revamp like The Witcher 3 Remastered . CD Projekt Red put out a new patch today bringing in a range of fixes for the RPG , perhaps most notably sorting out some of the game's lighting issues, amongst other, PC-specific related problems to do with your GPU. Read more

The Witcher 3 Remastered's latest patch brings some bloomin' improvements to the game's bloom problems, amongst other lighting buffs

CD Projekt Red has released an update for The Witcher 3 Remastered, addressing various issues related to the game's lighting and performance on PC. The patch, Patch 5.01, aims to improve the visual aesthetics and address specific PC-related problems, such as bloom issues, tone mapping, character lighting, ray tracing, and path tracing. While players can disable the bloom effect in settings, the patch aims to enhance it without altering the intended look of the remaster.

Additionally, the patch fixes several PC-specific issues, including incorrect GPU selection, graphics settings incompatible with the player's hardware, and DLSS or XeSS activation on unsupported GPUs. It also resolves problems with the Grand Theft Auto Online Quality setting resetting after restarts and improves ladder interaction animations, collision during the Aard finisher, and snappiness during dodging. Geralt's stamina drains more accurately when sprinting and dodging simultaneously.

The full list of changes can be found at the provided link, and PC players can download Patch 5.01 to experience the improved game.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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