Sony Patent Would Let an AI Model Train NPCs Based On Your Player Data
If one thing's been abundantly clear over the last year is that Sony and Microsoft are both chomping at the bit to work AI features into the next generation of consoles. And, now Sony has filed another patent that would use AI to train NPCs based on data generated by you, the player.
Sony has recently filed a patent for a system that would use artificial intelligence to train non-player characters (NPCs) based on player data. This technology, called "AI-adapted non-player character for video game system," aims to create more lifelike games without significantly increasing development time and budgets. Unlike Nvidia's ACE program, which relies on large language models for NPC dialogue, Sony's proposed system could alter various aspects of NPCs, from design to behavior in boss fights.
Developing believable NPCs is challenging due to modern game development limitations, often requiring extensive scripting and programming. Additionally, NPC development demands sophisticated systems and resources to track, animate, and evolve NPC behaviors. Sony's patent suggests using AI to handle most of this work, overcoming challenges and improving video game systems without extensive scripting and hardware resources.
The patent states that integrating lifelike NPCs based on player behaviors and responses can enhance game systems. Sony believes that player data will make NPCs even better, enabling bosses in games like Elden Ring to evolve and counter players' playstyles, or enemies in horror games to stalk players more effectively. However, there are concerns about data security if these models are processed in the cloud, potentially leading to data leakage or enhanced marketing.
Sony's patent is part of a growing trend in the game industry, with companies experimenting with AI to train NPCs for years.
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