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Performance Optimization for Real-Time Voice Applications

Real‑time voice apps—think live streaming, virtual assistants, or interactive gaming—have to juggle a handful of tight constraints.

  • Microphone to speaker journey visualized with latency targets for each stage
  • Audio captured at 16 kHz/16-bit PCM, encoded with Opus 32 kbps for balance
  • WebSockets used for network layer, TTS microservice deployed near users

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