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DLSS 5 is the new ray tracing, and it's going to be inescapable soon

If RT was anything to go by, DLSS 5 will be ubiquitous, and it might require a new GPU

DLSS 5 is the new ray tracing, and it's going to be inescapable soon

Nvidia unveiled DLSS 5 at GTC in March 2026, pitching it as a significant graphics breakthrough. According to XDA Developers, Nvidia presented DLSS 5 as its most significant graphics breakthrough since real-time ray tracing.

The technology is set to be featured in The Witcher 3: Wild Hunt remaster, which was released today. PC Gamer reports that to run the game at low graphics settings at 30 fps, a relatively modest GPU is required, such as an Nvidia GeForce GTX 1660 or AMD Radeon RX 550 XT. However, for path tracing, a more powerful setup is needed, including an Intel Core i9 13900K or AMD Ryzen 7 9800X3D processor paired with an Nvidia GeForce RTX 5080.

To achieve 60 fps at 4K, the game requires DLSS and frame generation, PC Gamer reports. At lower resolutions, such as 1440p or 1080p, the game's performance may be better. The Witcher 3 Remastered's path tracing is expected to offer improved shadows and highlights, making the game world feel more realistic, but the performance impact will depend on individual preferences and hardware.

Brief written by urgent.news from XDA Developers, PC Gamer — 2 reports on this story. Machine-written — may contain errors; check the original before relying on it.

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