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The Witcher 3: Wild Hunt – Remastered Update Patch Notes Include PC-Specific and Console-Specific Changes

CD Projekt has released the patch notes for The Witcher 3: Wild Hunt – Remastered update, confirming PC and console-specific changes to the single-player role-playing game.

The Witcher 3: Wild Hunt – Remastered Update Patch Notes Include PC-Specific and Console-Specific Changes

The Witcher 3: Wild Hunt – Remastered update patch notes have been released, detailing both PC and console-specific improvements for the single-player role-playing game. These changes were published on The Witcher website and will be available to players who download the update on September 29 for PC (Steam, GOG, Epic Games Store, Battle.net), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

The patch notes reveal a variety of enhancements, including an improved shading model, updated textures and models, and improved lighting and shading for grass and foliage. Visual effects of Signs have also been updated, along with new visual effects for skills. The game now supports native DirectX 12 rendering with multithreading for enhanced performance and visuals.

Additional updates include a reworked skill system organized into a tree with three ranks per skill, requiring prerequisite skills to be unlocked. Combat behavior of non-boss monsters has been refined, with new animations for Geralt and cantering/galloping now requiring button presses. UI/UX improvements include a timelapse meditation feature and a reorganized skill screen.

Other notable changes involve a revamped Photo Mode UI with expanded features, improved quest notifications, and a loot feed displaying recently collected items. These changes aim to enhance the overall gameplay experience for players of The Witcher 3: Wild Hunt – Remastered.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Also reported by 1 other outlet

Read the original at ign.com →

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